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Ecos Inmersivos

Interactive journey through the evolution of sound recording.

Overview

An audiovisual experience developed in Unity 6 that offers an interactive journey through the evolution of sound recording and reproduction, from the earliest recording media to multitrack, multichannel and Dolby Atmos systems.

Users can move through different scenes, hear how sound treatment changes at each stage, and adjust levels to experience the explained concepts directly.

My role

  • overall project coordination
  • definition of the concept and script
  • full C# programming
  • creation of scenes and screens in Unity
  • integration and management of graphic and sound assets
  • coordination with independent artists
  • management of licensed assets
  • implementation of interaction and navigation logic
  • creation of concept assessment tests
  • build and validation for macOS and Windows

Technologies

  • Unity 6
  • C#
  • Atmoky
  • Immersive audio
  • Dolby Atmos
  • macOS
  • Windows

Innovation and integration

Each stage combines audiovisual exploration with interactive learning. To move on to the next experience, users must successfully complete a test related to the concepts covered in the scene.

For the immersive audio experiences, the project uses the Atmoky plugin, enabling sound spatialization and multichannel playback inside Unity.

The project brings together software development, interaction design, sound, narrative, content management and production coordination.

Status

The project is pending final validation. The public download will be available soon.

Download

Download coming soon